{"id":590,"date":"2023-05-22T00:08:30","date_gmt":"2023-05-21T15:08:30","guid":{"rendered":"https:\/\/saraheee.com\/?p=590"},"modified":"2023-05-27T21:44:23","modified_gmt":"2023-05-27T12:44:23","slug":"game-theory-1-expected-utility-theorem","status":"publish","type":"post","link":"https:\/\/saraheee.com\/ko\/2023\/05\/game-theory-1-expected-utility-theorem\/","title":{"rendered":"Game Theory 1 &#8211; chap01. Expected utility theorem"},"content":{"rendered":"<h2 class=\"wp-block-heading\"><strong>LECTURE 1: NORMAL-FORM GAMES (1)<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is Game Theory?<\/h3>\n\n\n\n<p>Game Theory models situations in which multiple players make <strong><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\">strategically interdependent<\/mark><\/strong> decisions.<br>e.g. 1, goods \\(x_{1}, x_{2}\\) prices \\(p_{1}, p_{2}\\)<br>how much the user will consume \\(x_{1}\\) and \\(x_{2}\\) respectively u(\\(x_{1}, x_{2}\\))<br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">\u2192 This &#8216;classic theory&#8217; is &#8216;independent&#8217;.<\/mark><\/p>\n\n\n\n<p>e.g. 2, interdependent decisions: \\(u_{1}(a_{1}, a_{2})\\) and \\(u_{2}(a_{1}, a_{2})\\)<br>That is, your outcomes depend both on what you do and what others do.<\/p>\n\n\n\n<p>Examples abounds:<br>poker, chess, most sports games, negotiations, bargainings, auctions, contracts, contests, partnerships, international relations,<br>trade agreements, regulations, procurements, electoral campaigns, etc.<\/p>\n\n\n\n<p>The theory can be classified into<br><mark style=\"background-color:var(--base)\" class=\"has-inline-color\"><strong>(1) Noncooperative game theory<\/strong><\/mark><br>:  Focus on individual decision making in strategic settings and make a prediction.<br><strong><mark style=\"background-color:var(--base)\" class=\"has-inline-color\">(2) Cooperative game theory<\/mark><\/strong><br>Focus on the coalition individuals may form and predict what coalitions will form.<br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">(e.g., player 1, 2 of player 1-3 are united(coalition) &#8211; individual decision making(X). collective decision making(0))<\/mark><br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">+ a wedding market<\/mark><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Taxonomy<\/h3>\n\n\n\n<p>Games are typically categorized into 4 classes: <br>information &#8216;complete\/incomplete&#8217;, players &#8216;simultaneous\/sequential&#8217; decision making.<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Static games with complete information: <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\">complete, simultanious<\/mark><\/strong><br>players act simultaneously with complete information about rules of the game being played. &#8211; the most fundamental&#8217;s game.<\/li>\n\n\n\n<li><strong>Dynamic games with complete information: <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\">complete, sequential<\/mark><\/strong><br>players act in a givin order with complete information about the rules, but with or without observation of other player&#8217;s behavior (e.g., chess or go)<\/li>\n\n\n\n<li><strong>Static games with incomplete information: <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\">incomplete, simultanious<\/mark><\/strong><br>(e.g., bargaining or auctions)<\/li>\n\n\n\n<li><strong>Dynamic games with incomplete information: <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\">incomplete, sequential<\/mark><\/strong><br>(e.g., regulations, procurements, contracts)<\/li>\n<\/ol>\n\n\n\n<p><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">Games are a branch of microeconomics, where &#8220;microeconomics&#8221; refers to individual choice and games are inherently uncertain.<\/mark><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Games as a Choice Problem under Uncertainly<\/h3>\n\n\n\n<p>First and foremost, every game features strategic interdependence: \\(u_{1}(a_{1}, a_{2})\\) and \\(u_{2}(a_{1}, a_{2})\\)<br>When \\(a_{2}\\) is not observed, player 1&#8217;s optimal behavior would depend on what s\/he believes player 2 will do<br>For the reason, most games theory books begin with choice theory under uncertainty.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Preference and Utility<\/h3>\n\n\n\n<p>e.g., graph \\(p_{1}x_{1} + p_{2}x_{2} \\leq I\\), x in budgets<\/p>\n\n\n\n<p>&#8220;x \u227f y&#8221; means that DM thinks x is at least as good as y. (DM: decision maker)<br>Classic choice theory stems from the next 3 assumptions on \u227f<br>(1) \u227f is complete (2) \u227f is transitive (3) \u227f is continuous: if for all \\(x_{n}\\) \u2192 x and \\(y_{n}\\) \u2192 y with \\(x_{n} \u227f y_{n}, x \u227f y\\)<\/p>\n\n\n\n<p>description of (1): for all x and y in X, DM can tell x \u227f y, y \u227f x or x\u227f y and y \u227f x<br>(\u2190 x and y are indifferent. \u21d4 x \u223c y)<br>description of (2): x, y, z in X, if x \u227f y and Y \u227f z, the result is x \u227f z<br>description of (3): complete(1) is required for function. transitive(2) is required because if u(x) \u2265 u(y), u(y) \u2265 u(z)), then u(x) \u2265 u(z) in a real number.<br>If \u227f satisfies the three axioms above, there exists a continuous utility function u(\u30fb) which represents DM&#8217;s preferences \u227f, that is, x \u227f y if and only if u(x) \u2265 u(y).<br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">(Expressing that the utility function represents the DM&#8217;s preference exactly)<\/mark><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Choice under Uncertainty<\/h3>\n\n\n\n<p><mark style=\"background-color:var(--global-color-10)\" class=\"has-inline-color\">EXAMPLE 1.1 (Coin-Toss Gamble)<\/mark>: You can choose either participate or not. If participate, a fair coin will be tossed ~.<br>Action N results in a certain outcome = no change in wealth<br>Action P results in uncertain outcomes = a change in wealth<\/p>\n\n\n\n<p>[Basic Elements] &#8211; To describe a decision problem under risks,<br>1) Outcome space = the set of possible outcomes \/ In the coin-toss gamble, (0, +10, -10)<br>2) Lottery = a probability distribution over outcomes \u21d4 an action \/ Action P \u21d4 (0, 1\/2,  1\/2)<br>\u2192 Action N \u21d4 (1, 0, 0)<br>3) Prospect = possible outcomes + prob dist&#8217;n \/ ActionP \u21d4 (+10, -10; 1\/2, 1\/2) <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">&#8211; possible outcome, excluding 0<\/mark><br>\u2192 Action N \u21d4 (0, 1)<br>\u227f over uncertain outcomes \u21d4 \u227f over lotteries or prospects<\/p>\n\n\n\n<p><mark style=\"background-color:var(--global-color-10)\" class=\"has-inline-color\">EXAMPLE 1.2<\/mark>: You can choose between two bets, without knowing the face of a dice:<br>Bet I yields 50 if the dice shows 1, 2, 3; 100 if 4 or 5; and 200 if 6.<br>Bet 2 yields 50 if the dice shows an odd number and 100 if an even number.<\/p>\n\n\n\n<p>sol) (50, 100, 200), Bet1 \u2194\ufe0e (1\/2, 1\/3, 1\/6) = \\(L_{1}\\), Bet2 \u2194\ufe0e (1\/2, 1\/2, 0) = \\(L_{2}\\)<br>Bet1 \u227f Bet2 \u21d4 (1\/2, 1\/3, 1\/6) \u227f (1\/2, 1\/2, 0)<br>assunption) The \u21d4 above is from consequentialism: people care only about final outcomes.<\/p>\n\n\n\n<p>e.g., If Bet 3 coin head 50, tail 100 \u2192 (50, 100, 200) \u2192 (1\/2, 1\/2, 0) = \\(L_{2}\\) = \\(L_{3}\\), so it is indifferent to Bet3<br>\u2192 Bet2 \u223c Bet3<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Expected Value<\/h3>\n\n\n\n<p>One may argue, Bet1 \u227f Bet2 because<br>Bet1: \\(\\frac{1}{2}\\)\u30fb50 + \\(\\frac{1}{3}\\)\u30fb100 + \\(\\frac{1}{6}\\)\u30fb200 = \\(\\frac{275}{3}\\)<br>Bet2: \\(\\frac{1}{2}\\)\u30fb50 + \\(\\frac{1}{2}\\)\u30fb100 + 0\u30fb200 = 75<\/p>\n\n\n\n<p><mark style=\"background-color:var(--global-color-10)\" class=\"has-inline-color\">EXAMPLE 1.3 (ST. Petersburg Paradox)<\/mark>: A coin is flipped until a head appears.<br>If a head first appears on the n th flip, you are paid \\(2^{n}\\).<\/p>\n\n\n\n<p>sol) H \u2192 2\u30fb\\(\\frac{1}{2}\\) = 1, TH \u2192 4\u30fb\\(\\frac{1}{4}\\) = 1, TTH \u2192 8\u30fb\\(\\frac{1}{8}\\) = 1, so expected value: 1 + 1 + &#8230; \u21d2 <strong>\u221e<\/strong><br>\u2192 Just considering the <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\"><strong>expected value alone<\/strong><\/mark> is not enough to determine what type of bet one likes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Bernoulli&#8217;s Solution to the Paradox<\/h3>\n\n\n\n<p>Individuals respond not to the dollar prize of a gamble but to the utility from the prize:<br>Bet1 \u227f Bet2 if \\(\\frac{1}{2}\\)\u30fbu(50) + \\(\\frac{1}{3}\\)\u30fbu(100) + \\(\\frac{1}{6}\\)\u30fbu(200) \u2265 \\(\\frac{1}{2}\\)\u30fbu(50) + \\(\\frac{1}{2}\\)\u30fbu(100) + 0\u30fbu(200),<br>that is, the expected utility from Bet1 \u2265 the expected utility from Bet 2.<br>Now the follow-up question is whether such a utility function exists.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Expected Utility Theorem<\/h3>\n\n\n\n<p><mark style=\"background-color:var(--global-color-10)\" class=\"has-inline-color\">THEOREM 1.1 (Von Neumann and Morgenstern(1947))<\/mark><br>&#8211; Book : Theory of Games and Economic Behavior<br>&#8211; Suppose an individual&#8217;s preference over lotteries satisfies completeness, transitivity, continuity, and independence.<\/p>\n\n\n\n<p><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">e.g., 600,000 people die &#8211; A can save 400,000 people, B can save everyone with a 1\/3 chance.<br>\u2194\ufe0e Out of 600,000 people, if you choose option A&#8217;, 200,000 people will die, and if you choose option B&#8217;, there is a 1\/3 chance that there will be no casualties.<br>Many people choose A and B&#8217;, so the assumption of completeness is also debatable<\/mark>.<\/p>\n\n\n\n<p>Then there exists a utility function u such that \\(L_{2}\\) \u227f \\(L_{1}\\) \u21d4 \\(\\mathbb{E}[u(L_{2})]\\) \u2265 \\(\\mathbb{E}[u(L_{1})]\\).<br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">\u2192 If lottery 2 is better than 1, then the expected utility from lottery 2 is greater (the decision maker prefers 2 more (necessary and sufficient condition))<\/mark><br>The function u is called a vNM (or Bernoulli) function. (vNM: von Neumann and Morgenstern)<\/p>\n\n\n\n<p>e.g. 1, \\(u(x_{1}, x_{2}) = {x_{1}}^{\\alpha}{x_{2}}^{1-\\alpha}\\) \u2192 \\(log({x_{1}}^{\\alpha}{x_{2}}^{1-\\alpha}) = \\alpha\\log{x_{1}} + (1-\\alpha)\\log{x_{2}}\\)<br><mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-15-color\">\u2192 The two utility funcfions represent exactly the same preferene. (\u2235 log is an increasing function)<\/mark><\/p>\n\n\n\n<p>e.g. 2, u of x \u2192 u(x) = x \u2192 Linear.  risk-neutral \/ logx : concable \u2192 risk attitude is risk-averse<br>\u2192 \u2234 Utility functions on certain keys don&#8217;t care if they are logarithmic,  but the u function in the expected utility theorem cannot be transformed into logarithms.  (\u2235 change in attitude toward risk) \u2192 In this case, we say there is no ordinal property<\/p>\n\n\n\n<p><mark style=\"background-color:var(--global-color-10)\" class=\"has-inline-color\">EXAMPLE 1.4<\/mark>. Consider the following two-player game<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><tbody><tr><td><\/td><td>L<\/td><td>M<\/td><td>R<\/td><\/tr><tr><td>U<\/td><td>8, 1<\/td><td>0, 2<\/td><td>4, 0<\/td><\/tr><tr><td>C<\/td><td>3, 3<\/td><td>1, 2<\/td><td>0, 0<\/td><\/tr><tr><td>D<\/td><td>5, 0<\/td><td>2, 3<\/td><td>8, 1<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Suppose player 1 forms a belief \\(\\theta_{1}\\) = (1\/2, 1\/2, 0) on player 2&#8217;s behavior.<br>Then player 1 prefers to choose U over D, because<\/p>\n\n\n\n<p>sol) \\(u_{1}(U, \\theta_{1}) = u_{1}(U, L)\u30fb\\frac{1}{2} + u_{1}(U_{1}, M)\u30fb\\frac{1}{2} + u_{1}(U, R)\u30fb0 = 8\u30fb\\frac{1}{2} + 0\u30fb\\frac{1}{2} + 4\u30fb0 = 4\\) : expected utility (or) payoff<br>whereas \\(u_{1}(D, \\theta_{1}) = u_{1}(D, L)\u30fb\\frac{1}{2} + u_{1}(D, M)\u30fb\\frac{1}{2} + u_{1}(D, R)\u30fb0 = 5\u30fb\\frac{1}{2} + 2\u30fb\\frac{1}{2} + 8\u30fb0 = \\frac{7}{2} = 3.5\\)<br>\\(u_{1}(U, \\theta_{1})\\) is called the expected payoff to player 1  from choice U  given her belief \\(\\theta_{1}\\).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Bayesian Rationality<\/h3>\n\n\n\n<p>A decision &#8211; maker is said to be Bayesian rational if<br>(1) she forms beliefs describing the probabilities of all payoff-relevant events;<br>(2) when making decisions, she acts to maximize her expected payoff given beliefs;<br>(3) after receiving new information, she updates her beliefs by <mark style=\"background-color:rgba(0, 0, 0, 0)\" class=\"has-inline-color has-global-color-8-color\">Bayes&#8217; rule<\/mark> whenever possible.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Summary<\/h4>\n\n\n\n<p>A review of the microeconomic theory of how to make decisions under uncertainty called game theory.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reference: Chang-Koo Chi, (1\/50) Game Theory and Applications 1 &#8211; Expected Utility Theorem, Jun 29, 2020, <a href=\"https:\/\/youtu.be\/PWZHBtIBPps\" rel=\"noopener\">https:\/\/youtu.be\/PWZHBtIBPps<\/a><\/li>\n<\/ul>\n\n\n\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>Learn what game theory is and how to use it to make decisions based on complete\/incomplete information and simultaneous\/sequential players.<\/p>","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":true,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[32,14,9,13,4,28,29,10,12,11],"class_list":["post-590","post","type-post","status-publish","format-standard","hentry","category-game-theory-and-applications","tag-bayesian-rationality","tag-bernoullis-solution","tag-expected-utility-theorem","tag-expected-value","tag-game-theory","tag-may-1-2023","tag-may-2-2023","tag-normal-form-games","tag-preference-and-utility","tag-taxonomy"],"_links":{"self":[{"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/posts\/590"}],"collection":[{"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/comments?post=590"}],"version-history":[{"count":57,"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/posts\/590\/revisions"}],"predecessor-version":[{"id":903,"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/posts\/590\/revisions\/903"}],"wp:attachment":[{"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/media?parent=590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/categories?post=590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/saraheee.com\/ko\/wp-json\/wp\/v2\/tags?post=590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}